If Apple's system can solve those issues, it will move a lot closer to making VR or AR a mainstream technology.
A year ago at the World Wide Developer's Conference 2017, Apple talked a lot about the Augmented Reality. Apple is planning to release a headset more powerful than anything we have ever seen in virtual reality by 2022.
The report further mentions the project that is internally referred to as "T288" and was hinted in some of the reports back in 2017.
Both, the Lenovo and the Oculus stand-alone VR headset, offer 1,280x1,400 per eye, how Apple would reach 8K per eye in 2 years time is rather unlikely in my mind.
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Most of you might have an idea that Apple has been promoting applications around AR with its recent iPhones and iPads, however, as per some reports from CNET, Apple is working on manufacturing headset that could handle both AR and VR.
The development of augmented reality is high on the list of priorities for Apple, as previously revealed by CEO Tim Cook. Apple still could change or scrap its plans. Sources claim that the new VR Headset will be launching in the year 2020. It is slated for a 2020 release, and the product - if finalised - could be Apple's long-awaited breakthrough into the AR market. If only Apple comes out with one in the days to come, that is.
Just yesterday we highlighted a new patent from Apple for eye-tracking in a VR/AR headset - the latest in a long string of breadcrumbs from the company indicating spatial computing continues to be an area of extreme interest. Yes, the headset would be fully wireless which would be connected with a small box. The headset will purportedly use an 8K display for each eye and will not be tethered to a computer or smartphone. A powerful in-house chip - with a 5-nanometer processor - will be at the core of this box, allowing for high-speed and efficient performance with the headset.